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art, research and play in creative interaction design

Living Timeline

We have been commissioned by At-Bristol to produce an interactive evolutionary timeline, based on the ideas behind our Glowing Pathfinder Bugs project. This is an exciting opportunity to use some of the techniques we’ve developed in a new setting.

The project brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem. It is part of an upcoming permanent exhibition, “Our world – no more waste”.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense the presence of visitors through the use of Kinect stereo camera sensors, and they respond accordingly by disappearing, running away, or crawling up your arm.

The exhibition is to open in late March 2012.

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Bugs invade France and beyond (updated)

Squidsoup’s Glowing Pathfinder Bugs get two trips to Brittany (France) this year. We showed them in St Brieuc in June (at ART ROCK) and we will be showing a new version of the piece (using a Kinect camera) at this year’s SCOPITONE festival in Nantes, in October.

The Bugs have also been travelling further afield than France. In January they were in Utah for the Sundance Film Festival, followed by a stay at the Salt Lake City Art Center. In June they were also spotted at Oslo’s Art-on-Wires festival, and last December they were in Wellington, New Zealand. There are rumours that they liked New Zealand and are planning to return…

Finally, the article we wrote for LeonardoGlowing Pathfinder Bugs: A natural haptic 3D interface for interacting intuitively with virtual environments, can now be found here.

SIGGRAPH 2010

We had fun at this year’s SIGGRAPH in Downtown LA. We showed Glowing Pathfinder Bugs in the Art Gallery – it was interesting to present a sandpit at a heavily tech-led event, and seemed to go down well. We also presented a conference paper on the project, published in a special issue of Leonardo (vol 43, issue 4). And we did an artists’ talk.

More images here, and the project was also covered here by Core77.

Glowing Pathfinder Bugs and Freq2 in Stroud

The SITE Festival, “a festival of artist led projects in stroud gloucestershire”, will be showing two of our pieces as part of a long list of interesting local, national and international artists’ work.

Glowing Pathfinder Bugs will be on show at SVA (Stroud Valley Arts), Saturday 29th and Sunday 30th May.

Freq2 will be on show on the 5th June (11-6) in Union Street. You might also catch it at Bar Nine a bit later in the week.

More details at www.sitefestival.org.uk

Bugs and Ghosts at iDesign London and more…

Glowing Pathfinder Bugs and old favourite Ghosts are both to be shown at iDesign, part of London Design Week, on THURSDAY 24th SEPTEMBER – and also a short talk in the afternoon.

Bugs is also being shown in Liverpool on SATURDAY 25th SEPTEMBER, outside FACT, as part of AND (Abandon Normal Devices).  More here.

Onedotzero at the BFI also went well last weekend – the sand made a nice mess of the carpet… images below and more here.

bugs at onedotzero

onedotzero Bugs

Glowing Pathfinder Bugs at onedotzero

Glowing Pathfinder Bugs will be shown at this year’s onedotzero’s adventures in motion festival at London’s BFI, as part of onedotzero_sprites.

Note Bugs is shown on SATURDAY 12th and SUNDAY 13th September only.

Here’s a reminder of what Glowing Pathfinder Bugs is about:

And here‘s a link to some more information

Glowing Pathfinder Bugs is a Portable Pixel Playground commission by Folly

Discontinuum (Bains Numeriques) and Stealth…

Video documentation of Discontinuum at Festival Bains Numeriques, Enghien-les-Bains, Paris in June 09.

Discontinuum and Ghosts were curated by body>data>space for Bains Numeriques 2009.

More information on the project HERE.

Music courtesy of The Necks (excerpt from Townsville)

Discontinuum runs on a NOVA 3D LED cube, produced by ETHZ/Horao GmbH

ETHZ/Horao’s Christoph Stahli has also produced a short document on Stealth – still running in Belfast for ISEA at the Ormeau Baths Gallery:

More bugs

Folly’s Portable Pixel Playground – March 7th – Tullie House, Carlisle.  And more outings to come.

bugs09

http://www.folly.co.uk/node/1358

Glowing Pathfinder Bugs, a playful piece commissioned by Folly, has been shown at several Portable Pixel Playground events in 2008 and 2009.

The bugs analyse the shape (topography) of the sand around them, preferring to move gently downhill.  This means they can be shepherded, enclosed within walls of sand, encouraged to meet each other (at which point strange metamorphoses happen; they merge into larger caterpillars then, if you’re lucky, into butterflies.  If they get frightened, they pop and disappear.

And with kids, this is what happens most often…

http://www.squidsoup.org/bugs

Bugs in Blackpool – and more to come

The unique ecology of Blackpool was augmented yesterday by the addition of a few very rare Glowing Pathfinder Bugs. Their presence was noted by many passersby at the Solaris Centre on 28th September, where Folly staged the latest installment of their Portable Pixel Playground tour.

Future Portable Pixel Playgrounds, featuring Glowing Pathfinder Bugs:

18 October (Lanternhouse, Ulverston)
15 November (Carnforth Station)
6 December (Tullie House, Carlisle)
24 January 2009 (St Nicholas Arcades, Lancaster)

And as an afterthought – a glimpse of the magical Blackpool trams at night:

NOVA – visuals in 3D


Three days in Zurich experimenting with NOVA, a 3D LED grid system developed by ETHZ (Swiss Institute of Technology). Very interesting to see what works and what doesn’t. These images do not do the system justice: beside being 2D representations of a 3D visual, they don’t fully convey the shimmering beauty of NOVA, especially in the dark.

The ‘Baby NOVA’ is a 10x10x10 grid; this one was at Technopark, Zurich. The large one is a 50x50x10 grid, and is publicly viewable at Zurich Central Station.

Preliminary video rushes:

More images and slideshow available here.

NOVA websites: www.nova.ethz.ch and www.horao.biz

We tried out a range of effects and ideas; mainly randomness, dynamic 3D geometry, and a combination of 2D and 3D imagery; using the 3D grid to represent 2D imagery (mainly from a webcam in these experiments), but using all of the voxels/LEDs,and focusing on a single ‘sweet-spot’. The image is surprisingly clear from one viewpoint, but abstracted from any other position.

The large NOVA at the Central Station is relatively flat, and too high up for best results, but sweet-spot visuals and 3D geometries do still work, and have an extraordinary not-quite-there effect, as though they inhabit physical space yet are not there…