s q u i d s o u p . o r g

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art, research and play in creative interaction design

Cinekids

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We are delighted to be part of this year’s Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid-oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition. Bring on the kids!

The original is on permanent exhibition at At-Bristol in the UK.

There’s a video of the project below, and more info here.

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Living Timeline

Living Timeline, a project we started in June last year, has finally launched as part of At-Bristol’s new exhibit “Our World – No More Waste”, sponsored by Sita Trust.

Living Timeline brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense their landscape, and the presence of visitors, through the use of Kinect stereo camera sensors, and they respond accordingly by flying off, panicking and running away, crawling up your arm or being splattered to death by rampant children.


 

Also, see this on the At-Bristol site; it includes a brief video description/interview about the project.

The project is part of a group of projects that have explored and extended the ideas behind Glowing Pathfinder Bugs (2008), an artwork that projects caterpillars onto a sandpit. Other related projects include Pest Control I and Pest Ctrl II – a full body experience recently shown at Phoenix Square, Leicester UK.

These projects all use simple projection mapping techniques to create convincing forms of spatially coherent Mixed Reality experience; making the digital world feel as though it exists within our own physical reality, rather than looking through a window/screen into a parallel yet untouchable universe.

Living Walls is a permanent exhibition, and the first exhibit you come to just through the entrance at At-Bristol. It is estimated that the project will be seen by over a million people in the next few years.

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Also, our LIVING WALLS project at the RSC’s Royal Shakespeare Theatre in Stratford-upon-Avon is still running; a trio of pieces that aim to show the spirit and words of Shakespeare coming alive within the walls of the theatre. More info HERE; the pieces run until 9th September.

 

Infestation at Phoenix Square

We have received these disturbing images of an outbreak of beetles, spiders and centipedes at Phoenix Square, an otherwise wonderful cinema, café and media centre in Leicester. Digital artists Squidsoup have been on-site trying to contain the infestation but they may need your help…

Pest Control 2, a new interactive installation by Squidsoup, opens at the DMU Cube, Phoenix Square on Monday 14th April 2012, and is on show until June 10th. Please see the venue for more details.

The project builds on a series of related research and projects that place responsive and vaguely aware digital creatures in physical space, exploring the boundaries and relationships between digital and physical environments. Related projects include Glowing Pathfinder Bugs (2008, updated 2011), Pest Control (2010) and Living Timelines (2012). Pest Control 2 uses ceiling mounted Kinect sensors (Microsoft X-Box game controllers) to detect movement and interactions in 3D within the gallery space. Creatures respond to physical presence in different ways – some insects are wary of people, others far more inquisitive…

Video documentation available soon.

Living Timeline


We have been commissioned by At-Bristol to produce an interactive evolutionary timeline, based on the ideas behind our Glowing Pathfinder Bugs project. This is an exciting opportunity to use some of the techniques we’ve developed in a new setting.

The project brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem. It is part of an upcoming permanent exhibition, “Our world – no more waste”.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense the presence of visitors through the use of Kinect stereo camera sensors, and they respond accordingly by disappearing, running away, or crawling up your arm.

The exhibition is to open in late May 2012.

Please enable Javascript and Flash to view this Flash video.

Bugs invade France and beyond (updated)

Squidsoup’s Glowing Pathfinder Bugs get two trips to Brittany (France) this year. We showed them in St Brieuc in June (at ART ROCK) and we will be showing a new version of the piece (using a Kinect camera) at this year’s SCOPITONE festival in Nantes, in October.

The Bugs have also been travelling further afield than France. In January they were in Utah for the Sundance Film Festival, followed by a stay at the Salt Lake City Art Center. In June they were also spotted at Oslo’s Art-on-Wires festival, and last December they were in Wellington, New Zealand. There are rumours that they liked New Zealand and are planning to return…

Finally, the article we wrote for LeonardoGlowing Pathfinder Bugs: A natural haptic 3D interface for interacting intuitively with virtual environments, can now be found here.

SIGGRAPH 2010

We had fun at this year’s SIGGRAPH in Downtown LA. We showed Glowing Pathfinder Bugs in the Art Gallery – it was interesting to present a sandpit at a heavily tech-led event, and seemed to go down well. We also presented a conference paper on the project, published in a special issue of Leonardo (vol 43, issue 4). And we did an artists’ talk.

More images here, and the project was also covered here by Core77.

Glastonbury setup

Pest Control came into being at dawn today in the Shangri-La area at Glastonbury, on the eve of the festival starting.

Above, graffiti inspired by the project, and below, a piece of found graffiti that we rather liked…

Glastonbury at dawn on the eve of the festival.

More images here.

PEST CONTROL at Glastonbury

BUGS GET A NEW LEASE OF LIFE AND HIT THE FESTIVALS CIRCUIT!

We are developing a new iteration of our Glowing Pathfinder Bugs project for this year’s Festival season, called Pest Control. Like the original piece, Pest Control consists of autonomous multi-legged virtual creatures that respond to each other, and any physical objects and real people in their way. But this time, the bugs get nasty…

Pest Control will be on show at the GLASTONBURY Festival, in the Shangri-La area, and also at the SECRET GARDEN PARTY Festival and WALTHAMSTOW Festival – with thanks to Up Projects and Arts Council England.

ALSO, the original Glowing Pathfinder Bugs is being shown in a few venues this Summer, including the SITE Festival (Stroud, late May, see previous post), SIGGRAPH (LA, in late July) and Le Cube (Paris, September). A fun Summer!

Glowing Pathfinder Bugs and Freq2 in Stroud

The SITE Festival, “a festival of artist led projects in stroud gloucestershire”, will be showing two of our pieces as part of a long list of interesting local, national and international artists’ work.

Glowing Pathfinder Bugs will be on show at SVA (Stroud Valley Arts), Saturday 29th and Sunday 30th May.

Freq2 will be on show on the 5th June (11-6) in Union Street. You might also catch it at Bar Nine a bit later in the week.

More details at www.sitefestival.org.uk

Bugs and Ghosts at iDesign London and more…

Glowing Pathfinder Bugs and old favourite Ghosts are both to be shown at iDesign, part of London Design Week, on THURSDAY 24th SEPTEMBER – and also a short talk in the afternoon.

Bugs is also being shown in Liverpool on SATURDAY 25th SEPTEMBER, outside FACT, as part of AND (Abandon Normal Devices).  More here.

Onedotzero at the BFI also went well last weekend – the sand made a nice mess of the carpet… images below and more here.

bugs at onedotzero

onedotzero Bugs