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art, research and play in creative interaction design

Carnage in Qatar…

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Please Do Not Feed The Bugs (aka Infestation) is currently on show in Doha, Qatar, as part of the Ajyal Youth Film Festival, where kids from local schools (and beyond) have been engaging in a bit of pointless violence, jumping on thousands of our digital creepie-crawlies. The Sandbox area contains numerous interactive and digital artworks and demos – including two pieced by Memo Akten, Blender demos and some inspirational superhero movie workshops. All rather good fun.

The festival takes place around Doha, primarily in the Katara district, from 27-30 November 2013.

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More images HERE

A reminder of what the project looks like in VIDEO (from 2012)

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Cinekids

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We are delighted to be part of this year’s Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid-oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition. Bring on the kids!

The original is on permanent exhibition at At-Bristol in the UK.

There’s a video of the project below, and more info here.

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Pest Control 2 – Infestation – video documentation (finally)

“We have received disturbing reports of an outbreak of beetles, spiders and centipedes at Phoenix Square, an otherwise wonderful cinema, café and media centre in Leicester. Digital artists Squidsoup have been on-site trying to contain the infestation but they may need your help…”

Documentation of an interactive installation primarily aimed at children by digital arts group Squidsoup squidsoup.org – commissioned by, and first shown in April/May 2012 at, DMU Cube, Phoenix Square, Leicester.

The project builds on a series of related research and projects that place responsive and vaguely aware digital creatures in physical space, exploring the boundaries and relationships between digital and physical environments. Related projects include Glowing Pathfinder Bugs (2008, updated 2011), Pest Control (2010) and Living Timelines (2012). Pest Control II : Infestation uses ceiling mounted Kinect sensors (Microsoft X-Box game controllers) to detect movement and interactions in 3D within the gallery space. Creatures respond to physical presence in different ways – some insects are wary of people, others far more inquisitive…

Living Timeline

Living Timeline, a project we started in June last year, has finally launched as part of At-Bristol’s new exhibit “Our World – No More Waste”, sponsored by Sita Trust.

Living Timeline brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense their landscape, and the presence of visitors, through the use of Kinect stereo camera sensors, and they respond accordingly by flying off, panicking and running away, crawling up your arm or being splattered to death by rampant children.


 

Also, see this on the At-Bristol site; it includes a brief video description/interview about the project.

The project is part of a group of projects that have explored and extended the ideas behind Glowing Pathfinder Bugs (2008), an artwork that projects caterpillars onto a sandpit. Other related projects include Pest Control I and Pest Ctrl II – a full body experience recently shown at Phoenix Square, Leicester UK.

These projects all use simple projection mapping techniques to create convincing forms of spatially coherent Mixed Reality experience; making the digital world feel as though it exists within our own physical reality, rather than looking through a window/screen into a parallel yet untouchable universe.

Living Walls is a permanent exhibition, and the first exhibit you come to just through the entrance at At-Bristol. It is estimated that the project will be seen by over a million people in the next few years.

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Also, our LIVING WALLS project at the RSC’s Royal Shakespeare Theatre in Stratford-upon-Avon is still running; a trio of pieces that aim to show the spirit and words of Shakespeare coming alive within the walls of the theatre. More info HERE; the pieces run until 9th September.

 

Infestation at Phoenix Square

We have received these disturbing images of an outbreak of beetles, spiders and centipedes at Phoenix Square, an otherwise wonderful cinema, café and media centre in Leicester. Digital artists Squidsoup have been on-site trying to contain the infestation but they may need your help…

Pest Control 2, a new interactive installation by Squidsoup, opens at the DMU Cube, Phoenix Square on Monday 14th April 2012, and is on show until June 10th. Please see the venue for more details.

The project builds on a series of related research and projects that place responsive and vaguely aware digital creatures in physical space, exploring the boundaries and relationships between digital and physical environments. Related projects include Glowing Pathfinder Bugs (2008, updated 2011), Pest Control (2010) and Living Timelines (2012). Pest Control 2 uses ceiling mounted Kinect sensors (Microsoft X-Box game controllers) to detect movement and interactions in 3D within the gallery space. Creatures respond to physical presence in different ways – some insects are wary of people, others far more inquisitive…

Video documentation available soon.

Fools, lovers and malcontents for Shakespeare’s birthday

Living Walls – fools, lovers and malcontents, is a new trio of works by Squidsoup. The works were commissioned by the Royal Shakespeare Company as part of the World Shakespeare Festival, and are on exhibition at the Royal Shakespeare Theatre (Stratford-upon-Avon, UK) from today – apparently the day of the bard’s birth, and death.

From the RSC press release:

Artists Squidsoup bring the walls of the Royal Shakespeare Theatre to life with a set of three dynamic digital projections made of animated texts and quotes from Shakespearean characters in what promises to be an exciting, interactive encounter for visitors.

Commissioned specially for the World Shakespeare Festival, Living Walls places Shakespeare in the digital world. Using text-based projection mapping and self-animating visuals, Squidsoup’s display reacts and changes to the actions of passersby, with often playful results. Words wriggle across the walls and patterns morph into insect like-creatures, scuttling around and leaving curses, messages and questions in their wake.

Living Walls blurs the barrier between the virtual and the real world, conveying as the title suggests, the sense that the walls of the theatre really have come alive.

Squidsoup have created interactive digital experiences incorporating three classic Shakespearean character types – the malcontent, the lover and the fool.

More images HERE. Video coming soon.

 

 

Living Timeline


We have been commissioned by At-Bristol to produce an interactive evolutionary timeline, based on the ideas behind our Glowing Pathfinder Bugs project. This is an exciting opportunity to use some of the techniques we’ve developed in a new setting.

The project brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem. It is part of an upcoming permanent exhibition, “Our world – no more waste”.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense the presence of visitors through the use of Kinect stereo camera sensors, and they respond accordingly by disappearing, running away, or crawling up your arm.

The exhibition is to open in late May 2012.

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