s q u i d s o u p . o r g

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art, research and play in creative interaction design

projects

Ocean of Light : Surface (2009-10)

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Ocean of Light explores the creative and immersive possibilities of light-based visualisation in physical space, using bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.

Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.  More

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The Stealth Project (2008.)

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Exploring the possibilities of 3D visualisation in physical space, using a NOVA 3D LED grid to reinterpret the classic 2D game Connect Four. The piece was inspired by The V&A’s Cold War Modern exhibition. More

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Glowing Pathfinder Bugs (2008.)

Glowing Pathfinder Bugs combines physical play (moulding the sand in a sandpit) with virtual animal husbandry, and is aimed at 6-12 year old kids. More

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Driftnet (2007)

Fly like a bird in a virtual and dynamic composition.

Driftnet moves like a flock of birds, a swarm of bees, planets in a galaxy. Everything is connected, and becomes part of a complex interdependent network. More

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Freq (2003,2006)

Freq takes the shape of your shadow and turns it into sound. Freq2 is part musical instrument, played using whole body movement, while also responding to ambient influences. More

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Come Closer (2004-5)

An exploration of the boundaries of personal space, the piece allows visitors to collaborate through their movement and relative position. More

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Ghosts (2002-4)

Permanent virtual sculptures are created out of fragments of thought and throwaway comments, giving each message a new context and added meaning. More

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Altzero (1999-2003)

Envisaging a gaming environment where everything is stripped out except the sound and the ability to move. The visuals become a reference for the sounds, a means of visualising the structure of what is being listened to. More