Much of squidsoup’s work evolves from ongoing research, primarily into interaction design, sound and visualisation techniques. Recent research support from AHO (Oslo School of Architecture and Design) and the Technology Strategy Board has allowed us to formally explore the creative possibilities of dynamic visualisation techniques in three physical dimensions. We are exploring this potential at both a practical and more theoretical level.
Peer reviewed academic articles.
Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction, Anthony Rowe, in: Digital Creativity, Vol. 25, No. 2, pp155-168. 2014. Link to abstract HERE
Within an Ocean of Light: Creating Volumetric Lightscapes, Anthony Rowe, in: Leonardo, Vol. 45, No. 4, pp358-365. MIT Press, 2012. Link to abstract HERE
Developing Creative Audience Interaction: Four Projects by Squidsoup, Anthony Rowe, in: The Mobile Audience, Media Art and Mobile Technologies, ed. M. Rieser (Rodopi, Amsterdam, 2011). Link to book HERE.
Glowing Pathfinder Bugs: A Natural Haptic 3D Interface for Interacting Intuitively with Virtual Environments, Anthony Rowe and Liam Birtles, in Leonardo, Vol. 43, No.4, pp350-358. MIT Press, 2010. Link to abstract HERE. Paper available HERE.
Dynamic visualisation in three physical dimensions, Anthony Rowe and Andrew Morrison, in: DAC09 (UC Irvine, LA, USA, December 2009. Link HERE).
Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment, Cliff Randell and Anthony Rowe, in: Interactive Technology and Sociotechnical Systems; 12th International Conference, VSMM 2006 , pages 281–289. Springer-Verlag, October 2006. (BEST PAPER award). Link HERE.
Alt-Space: Audio-visual interactive software for developing narrative environments, Peter Waters and Anthony Rowe. Proceedings of Computers in Art & Design Education CADE 04 Copenhagen, Denmark 2004. Link here.
Program to Perform – Exploring Dance and New Media. Eds Berg, Hansen. Pp 56-66. AHO, 2009. ISBN 978-82-547-0229-1
New Media Art – practice and context in the UK 1994-2004 (Arts Council/Cornerhouse, 2005)
Lab3D and Web3D Art – Reader. Arts Council, Cornerhouse, 2004.