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art, research, play and immersive experience

Submergence and Oslo LUX – updated 18 Feb

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Submergence saw its premiere at Oslo’s ROM for Kunst og Arkitektur gallery, and ran from January 17th to Sunday 17th February. The piece received five times the visitors expected at such shows in its four week run. The exhibition received coverage from Norwegian TV station NRK (go in at 3’45”) and Discovery Channel Canada, from Gizmodo, Creators Project, ThisIsColossal, notcot and loads of others – thanks all!

We also have an interview in FastCoDesign – good to get a bit of depth…

The video has been watched some 75,000 times and there have been queues forming outside the gallery.

The gallery was also the venue for the post-symposium event for Oslo LUX. Some 200+ people descended on the gallery which, for the evening only, also showed Semiconductor‘s excellent Heliocentric, and new pieces by Pretty Concrete and One Stunt A Month.

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Submergence – launch at ROM

Submergence transforms the ROM gallery space into a Mixed Reality environment where virtual and physical worlds coincide. The result is an immersive walkthrough experience that uses light to alter our perceptions of space and presence.

Imagine walking through a virtual world, where pixels on a screen are replaced by thousands of points of light floating in space. These points of light create environments, atmospheres and movement in physical space. This is Submergence, a new project by digital arts collective Squidsoup. 8,064 points of light suspended in a physical walkthrough space measuring 8m x 4m and 4m high.

Submergence is the culmination of a five year research project exploring interactive media experiences that occupy physical space. It will be on show at ROM for Kunst og Arkitektur, Oslo, Norway, from 17 January to 17 February 2013.

The Submergence exhibition will also feature in Oslo LUX 2013, a one day conference and event taking place in Oslo on 7th February 2013.

Submergence // A Squidsoup by Anthony Rowe, Gaz Bushell, Chris Bennewith, Liam Birtles and Ollie Bown

ROM for Kunst og Arkitektur Maridalsveien 3 N-0178 Oslo Norway

January 17 – February 17 2012

Supported by Arts Council of Norway / Norsk Kulturråd // www.kulturrad.no ROM for Kunst og Arkitektur // www.r-o-m.no Oslo School of Architecture and Design //  www.aho.no Oslo Lux // www.oslolux.no

Pest Control 2 – Infestation – video documentation (finally)

“We have received disturbing reports of an outbreak of beetles, spiders and centipedes at Phoenix Square, an otherwise wonderful cinema, café and media centre in Leicester. Digital artists Squidsoup have been on-site trying to contain the infestation but they may need your help…”

Documentation of an interactive installation primarily aimed at children by digital arts group Squidsoup squidsoup.org – commissioned by, and first shown in April/May 2012 at, DMU Cube, Phoenix Square, Leicester.

The project builds on a series of related research and projects that place responsive and vaguely aware digital creatures in physical space, exploring the boundaries and relationships between digital and physical environments. Related projects include Glowing Pathfinder Bugs (2008, updated 2011), Pest Control (2010) and Living Timelines (2012). Pest Control II : Infestation uses ceiling mounted Kinect sensors (Microsoft X-Box game controllers) to detect movement and interactions in 3D within the gallery space. Creatures respond to physical presence in different ways – some insects are wary of people, others far more inquisitive…

Glowing Pathfinder Bugs at onedotzero

Glowing Pathfinder Bugs will be shown at this year’s onedotzero’s adventures in motion festival at London’s BFI, as part of onedotzero_sprites.

Note Bugs is shown on SATURDAY 12th and SUNDAY 13th September only.

Here’s a reminder of what Glowing Pathfinder Bugs is about:

And here‘s a link to some more information

Glowing Pathfinder Bugs is a Portable Pixel Playground commission by Folly

Tilty Snake on Monome

Trial using the accelerometer in a Monome 64 to create a new interface for the old mobile phone game Snake. Works out to be very tactile, intuitive, responsive and quite fun. First posted March 2008.

Snake is a bit of an old favourite – we did this 3D version a few years back…