s q u i d s o u p . o r g

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art, research and play in creative interaction design

About Ocean of Light

We are off to London to set up Ocean Of light for the Kinetica Art fair. We have been developing this project for over a year and playing with this type of media (individually controlled LEDs in space) for over a couple of years.

So where does Ocean of Light come from? Through an experimental and playful approach to creating interactive digital installations, we often found ourselves exploring where real and virtual space coexist. We had explored this through multiuser activity and shared experience of audio and visual virtual space (altzero, ghosts), then entering physical space, perceptually through stereoscopy and physically with wearable proximity sensors (come closer) also using stereoscopic cameras to analyze physical movement to navigate virtual space (driftnet,freq2).

Each project led to their own discoveries but until we started working with LEDs in space it seemed like we were making experiences and environments that a user peers into through some kind of portal, or the screen space. Working with the Nova grid (Stealth, Discontinuum) certainly took a leap out of screen space and into the real world in a more determined way. However the close proximity of the LEDs still created a screen like situation as the viewer would be forced to view the work from an external proximity.

The Ocean of Light Grid is part of the evolution of this development process, Designed on the back of all this investigation and experimentation by squidsoup Ocean of Light should enable audio/visual environments to be experienced from within.
Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface. (Posted by Gareth)

NOVA – visuals in 3D


Three days in Zurich experimenting with NOVA, a 3D LED grid system developed by ETHZ (Swiss Institute of Technology). Very interesting to see what works and what doesn’t. These images do not do the system justice: beside being 2D representations of a 3D visual, they don’t fully convey the shimmering beauty of NOVA, especially in the dark.

The ‘Baby NOVA’ is a 10×10x10 grid; this one was at Technopark, Zurich. The large one is a 50×50x10 grid, and is publicly viewable at Zurich Central Station.

Preliminary video rushes:

More images and slideshow available here.

NOVA websites: www.nova.ethz.ch and www.horao.biz

We tried out a range of effects and ideas; mainly randomness, dynamic 3D geometry, and a combination of 2D and 3D imagery; using the 3D grid to represent 2D imagery (mainly from a webcam in these experiments), but using all of the voxels/LEDs,and focusing on a single ’sweet-spot’. The image is surprisingly clear from one viewpoint, but abstracted from any other position.

The large NOVA at the Central Station is relatively flat, and too high up for best results, but sweet-spot visuals and 3D geometries do still work, and have an extraordinary not-quite-there effect, as though they inhabit physical space yet are not there…