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art, research, play and immersive experience

Mapping Festival – Submergence in Geneva

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The Re-emergence of Submergence….

Fun was had installing the not inconsiderable infrastructure for Submergence at Mapping Festival in Geneva – it involved lifting 800kg of false ceiling and electronics 3m into the air. Scroll down for the stop-motion video. The launch was great fun and busy – pics below, video coming soon.

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We had great support from the festival, and also spent time with the other installation artists – Sougwen Chung, Nonotak, Sembilan Matahari and Weng Nam Yap. Mapping Festival runs until 12 May – definitely worth a visit.

More images HERE

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Submergence articles and videos (updated 11 April 2013)

Video showing the four sections of Submergence, as seen in Oslo recently: “Lanterns”, “Divided Space”, “Swarm” and “Ecstatic”. The piece unfolds over around 20 minutes, gradually increasing in intensity to the climactic ‘Ecstatic’. Three of the four sections are interactive, though perhaps responsive is a more accurate term as the interactions are primarily ambient and based on movement within the space. The piece is meant to be seen from inside (people can walk freely inside the LEDs) or outside, creating an immersive experience as you are completely surrounded by the lights and the movement.

There is also a short video of the setup procedure, showing the install process and giving an idea of how the piece is configured behind the scenes.

 

Also, there’s a detailed interview about our work by CREATIVE APPLICATIONS NETWORK HERE.

 

As a contrast to the immersive full experience of Submergence, The Royal Society of New Zealand really wanted a striking lamp to act as a focus for the atrium of their new HQ in Wellington. Though physically very similar to Submergence, the location (several meters up in the air) and the calmer movement of the volumetric visuals we used, gave the end result a very different feel and atmosphere.

And the making of:

 

And finally, Submergence is the cover feature of Issue 2 of INSTALLATION MAGAZINE, a new digital-only magazine on contemporary art for fruit-branded pervasive technology. The magazine is available HERE.

Is this our pinky-purple period?

Submergence – sneak peak

EXHIBITION LAUNCH AT 1900, GALLERI ROM, MARIDALSVEIEN 3, OSLO!!

The video is a sneak peak at Submergence, Squidsoup’s new project on show at Galleri ROM, Oslo, Norway, January 17 – February 17 2013

Submergence explores immersion and interaction within volumetric light based visuals created through 8,064 individual points of light.

Submergenceis a Squidsoup project by Anthony Rowe, Gaz Bushell, Chris Bennewith, Liam Birtles and Ollie Bown

Submergence – launch at ROM

Submergence transforms the ROM gallery space into a Mixed Reality environment where virtual and physical worlds coincide. The result is an immersive walkthrough experience that uses light to alter our perceptions of space and presence.

Imagine walking through a virtual world, where pixels on a screen are replaced by thousands of points of light floating in space. These points of light create environments, atmospheres and movement in physical space. This is Submergence, a new project by digital arts collective Squidsoup. 8,064 points of light suspended in a physical walkthrough space measuring 8m x 4m and 4m high.

Submergence is the culmination of a five year research project exploring interactive media experiences that occupy physical space. It will be on show at ROM for Kunst og Arkitektur, Oslo, Norway, from 17 January to 17 February 2013.

The Submergence exhibition will also feature in Oslo LUX 2013, a one day conference and event taking place in Oslo on 7th February 2013.

Submergence // A Squidsoup by Anthony Rowe, Gaz Bushell, Chris Bennewith, Liam Birtles and Ollie Bown

ROM for Kunst og Arkitektur Maridalsveien 3 N-0178 Oslo Norway

January 17 – February 17 2012

Supported by Arts Council of Norway / Norsk Kulturråd // www.kulturrad.no ROM for Kunst og Arkitektur // www.r-o-m.no Oslo School of Architecture and Design //  www.aho.no Oslo Lux // www.oslolux.no

Volume 4,096 at Royal Society, New Zealand

 

Volume 4,096, a new permanent exhibit by digital arts group Squidsoup, is now on permanent display at the Royal Society New Zealand. The piece is suspended 6m above visitors in the main foyer of RSNZ’s beautiful new Headquarters, and can be seen from three floors within the building, and also outside. There is no escape!

The piece has two modes – day and night. Daytime mode consists of slow moving spheres, reminiscent of the flows of a lava-lamp, designed to complement but not overpower what is a working environment rather than an art gallery. The place turns into more of a gallery space at night, when exuberant multicolour explosions fill the atrium in volumetric splendour. Seen from outside, it is clear there is a fireworks display going on indoors.

Squidsoup have many years experience at building visual installations using three dimensional grids of lights like this to create truly three dimensional visual experiences that occupy physical space, but Volume 4,096 is the first exhibit to use a new hardware system, Ocean of Light 2.

The system is scalable and can be configured in highly flexible configurations. The system is also weather-proof and tough enough to be used within reach of the public and in permanent architectural installations. More details at OceanOfLight.net

High resolution images here.

Photos courtesy Shaun Waugh.

Scapes – images from Tenderpixel gallery

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Scapes is on show at TENDERPIXEL GALLERY, 10 CECIL COURT, LEICESTER SQUARE, LONDON until 5 MARCH 2011 – please do go and see it. Details and opening times HERE

Scapes is a dynamic and responsive light sculpture in five movements by digital arts group Squidsoup. Each movement is a different take on the combination of realtime sound analysis with volumetric visualisations – creating visuals that occupy physical 3D space purely out of sound. Slow moving dynamic light sculptures evolve from Alexander Rishaug‘s mesmerising ambient soundscapes to evoke an abstract world where time has no meaning.

Promo video here: vimeo.com/15400810 Documentary video coming soon.

More information here: www.tenderpixel.com/squidsoup.html

Selected coverage:
Design Week ::  GlobalNewsBox ::  WhatWhereWhen ::  Aesthetica

Ocean of Light – Surface – Kinetica 2010

We have just emerged from six days in a black box at the Kinetica Art Fair, nurturing Surface, the first project on the Ocean of Light 3D LED grid. It was an intense period, with apparently some 10,000 people passing through in three days.

Surface is a responsive virtual eco-system that occupies physical space.  It uses a room-sized 3D grid of individually addressable points of light to simulate movement in physical space. The space is dominated by a surface – the boundary between two fluid virtual materials.  The materials are affected by sound – nearby noises create waves that ripple across the surface.  The surface is, however, unstable: the turbulence caused by noise also triggers luminous blasts. Abstract insect-like autonomous agents, aware of their surroundings, also navigate and negotiate the environment and the surface.  The result is a series of interconnected spaces and environments, overlapping physical and virtual spaces that coexist and are aware of each other.

For us, it was also an intense learning experience.  The first outing for the Ocean of Light, a hardware project supported by the Technology Strategy Board, was a litmus test for whether this kind of 3D visuals work on the uninitiated – whether people “get it”. It seems that they do – responses were very positive. We’ve also had a lot of ideas – our own and suggested by others – about future directions and options.

Press coverage included this on BBC News and this on the Daily Telegraph.

The images here are taken from a forthcoming documentary on the project by James Lane – details to follow.

Stealth Project – update

The website is live at www.squidsoup.org/stealth – it includes this video documentation:

Stealth at the V&A

The Stealth Project, a 3 dimensional take on the classic game Connect 4 and inspired by the Cold War Modern exhibition, was premiered on 31 October at the Gamble Room, V&A, London. The project is a Squidsoup collaboration with Horao GmbH / ETHZ and uses the NOVA 3D LED grid.

Flickr slideshow here.


Stealth – Under the Radar (visualised in NOVA space)

Our latest project, a collaboration with ETH Zurich and horao GmbH and featuring their wonderful NOVA 3D LED grid, will be premiered at the French Connection Friday Late at the V&A museum in London on 31 October 2008.

Planes, missiles and other hardware that deflect or otherwise avoid radar detection were key in the race for world supremacy. Detection avoidance, or stealth technology, was one of many ‘developments’ to emerge from the Cold War.

In the Stealth project, two grids of triggers target and launch missiles across an abstracted 3D space at each other, attempting to avoid radar detection and annihilate the opposition.

However, in contrast to the Mutually Assured Destruction madness of the arms race, the piece acts as a collaborative spatial musical instrument – each ‘missile’ emits sounds based on its relative position and the conditions it encounters along its trajectory.

The Stealth Project developed from research into the creative possibilities of volumetric, or 3D, visualisation techniques. Recent Squidsoup experiments using a Baby NOVA (the physical centrepiece of this project) suggested that this kind of three-dimensional light grid has considerable potential for abstract gaming applications.

Full press release here: stealth-text-final

NOVA links: 1 2 3

The piece also uses 2x Monome 64 devices as control interfaces. These are handmade, beautiful and sustainably built.