[in]finite (2023)

[In]finite is an ambient, immersive, walkthrough, generative, spatialised composition that occupies shared physical space. It is an almost infinitely scalable work, consisting of any number of bespoke suspended orbs.

The piece consists of a randomised stream of audio events, chords of sound and light that appear as ephemeral three-dimensional clouds, creating ever changing harmonies and patterns.

The work uses a hardware/software system we have been developing over the last eight years that we have come to call ‘Audiowave’. The system, still in development, was borne of the wish to be able to locate a sound clearly and distinctly between two people, but to avoid the need for high level state-of-the-art hardware and systems to create convincing spatialised audio. Each Audiowave orb consists of a wifi enabled ESP32 processor, accelerometer, speaker and RGBW LEDs housed in a 10cm polycarbonate sphere. We wanted an infinitely expandable, highly flexible and relatively inexpensive system that would allow us to position points of light and sound anywhere, and control them, to create an amorphous audio-visual ecosystem, an active conversation between light, sound and space. We have been using versions of the system since 2016 on works exhibited globally such as Wave (2018), Desert Wave (2019) and Murmuration (2019).

[In]finite uses any number of Audiowave orbs, though the version documented has 240, suspended at random heights.

The work comprises is a three section loop (of variable length but set as around 4 minutes for the documentation). It is ambient by nature, exploring the overlaps between immersion and atmosphere, the finite and the infinite.

The sections use different sample sets (white noise, piano and strings) and in generative mode randomised parameters (the notes played, timing, location, size of cloud, rate of expansion) to create a looping set of three ambient never-repeating soundscapes. The parameters of the composition are generated in real time.